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Table Slam!

 2017.11

A two-button simulation game using Unity in the style of early Japanese arcade games. The setting of this game is inspired by 2009 Japanese arcade game Super Table Flip (超・ちゃぶ台返し) in which a low table is slammed and subsequently thrown into the air. Camera and water surface shake is achieved using random perturbations to a spring & damper model popular in mechanical engineering, while a mix of vignetting and chromatic abberation are used to add detail to the scene. The background used is a photo of Izakaya Tomo (Edmonton, Alberta; credits)

Escape Velocity
Escape Velocity

 2017.03

A physics simulation game featuring questionable special relativity, made in Unity in collaboration with Sacha PF for McGame Jam 2017. A runaway photon drifting in space, you must escape from the threat of a massive planetary adversary. Length dilation depending on the speed of your character (trading off accuracy for playability) bends the surrounding system seen through a dynamic third-person camera. Full game downloadable at itch.io.